Play the Best Realistic Casino Games at Casino.com

Realistic casino games?

Hi can someone recommend a realistic casino slots game that has no IAP.
submitted by passionationude to iosgaming [link] [comments]

To make the poker game realistic in Casino Royale (2006), the cast were given lessons in poker, and often played for two or three hours after sets for real money.

To make the poker game realistic in Casino Royale (2006), the cast were given lessons in poker, and often played for two or three hours after sets for real money. submitted by Alexanderm0107 to MovieDetails [link] [comments]

Casino is the most realistic part of the game.

The casino is as rigged as most real casinos. Place a small bet? Win 9 out of 10 times. Wager big? Your gonna lose 9 out of 10 times. Just earlier I was playing blackjack. Bet ten or twenty and win almost every time. Bet a couple of thousand it is exactly the same. First card is five or seven and second is a face card. And every time I go bust. This happened time and time again.
submitted by StevenT475 to gtaonline [link] [comments]

Ezugi Live Casino Added to White Hat Gaming’s Platform

Ezugi, which is an innovative live dealer gaming system provider, recently announced that White Hat Gaming plans to integrate Ezugi’s Live Casino solution to its popular gaming platform. This special distribution deal shall means that Ezugi will provide their full portfolio of games, which includes Black Jack, Live Lottery Baccarat and Roulette. In addition, the full complement of Ezugi’s special live dealer games will be available through the innovative Android native application as well as an appealing mobile HTML5 version. In a recent interview Max Wright, who is the CEO of White Hat Gaming, revealed that the company was excited to be able to offer Ezugi games on their platform. He went on to say that the deal was part of White Hat Gaming’s commitment to working with some of the leading live casino providers around. White Hat Gaming players will be treated to a whole host of new games in the coming months, meaning that there will soon be even more ways to enjoy realistic casino games both from the comfort of their own homes and when they travel through their favourite mobile device.
from
via Casinoreviews
submitted by Casinobonuscode to CasinoNewsDaily [link] [comments]

I’m really interested in trying the new casino update but have never played GTA online before, just the main game. Will I have to spend ‘real’ money or is it realistic for a brand new player to earn enough ‘game’ money to play online?

submitted by greenm312 to GrandTheftAutoV [link] [comments]

BetTronLive gives the people on the platform the opportunity to play a realistic and unique variety of games including the live dealer casino on their laptops, android phone or tablets in the comfort of their houses wearing pajamas while taking a good cup of coffee. https://bettronlive.io

BetTronLive gives the people on the platform the opportunity to play a realistic and unique variety of games including the live dealer casino on their laptops, android phone or tablets in the comfort of their houses wearing pajamas while taking a good cup of coffee. https://bettronlive.io submitted by lanrecool to CryptoKami [link] [comments]

Best 3D Casino Games that are Realistic and Intuitive

3D casino games come with many reward opportunities like huge login bonuses, free spinning wheels and instant short videos. Some of the best popular 3D casino games on the Google play store are Roulette Casino King, Golden Casino, Slots, Real Casino Vegas
submitted by stardomgame to FreeKarma4U [link] [comments]

How realistic was the Casino Royale poker game?

New to poker, reminded me of that scene in Casino Royale. From the tourneys I've seen on Youtube a lot of people are having back and forward banter where as in the movie they are dead serious. My question is are there really high pot (private) games of 150million with people completely locked in?
submitted by lapapas to poker [link] [comments]

Am loving this game (and my city) so much ! 😍 Here is my Las Vegas (hem Sin City) zone :) It will be more realistic with a night/day cycle (I pry for it 🙏) and of course more buildings (casino ? night club ? new landmark ?). Can’t wait to see more ! ^^

Am loving this game (and my city) so much ! 😍 Here is my Las Vegas (hem Sin City) zone :) It will be more realistic with a night/day cycle (I pry for it 🙏) and of course more buildings (casino ? night club ? new landmark ?). Can’t wait to see more ! ^^ submitted by clemt_sre to PocketCity [link] [comments]

[Let's Build] Attractions in a demon pleasure palace that aren't sexual

My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
  1. A casino to feel the thrill of gambling.
  2. A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
  3. An idyllic beach with perfectly white sand to relax or play on.
  4. An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
  5. A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
  6. A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
  7. A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
  8. A petting zoo full of the babies of dangerous creatures. (u/_SovietMudkip_)
  9. An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
  10. A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
  11. An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
  12. The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
  13. A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
  14. A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
  15. A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
  16. A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
  17. A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
  18. A room full of bubble wrap. (u/EmmaDrake)
  19. A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
  20. A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
  21. Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
  22. People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
  23. Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
  24. Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
  25. You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
  26. 'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
  27. The magical equivalent of a holo deck (u/cyber-viper)
  28. Wide, flat plain with the fastest vehicles in the multiverse (a good place to use the Avernus vehicles) (u/Clickclacktheblueguy)
  29. A selection of cities and villages for you to destroy with war machines or your own magic. (u/Clickclacktheblueguy)
  30. A collection of wand that allow you to test out powerful magic. (u/Clickclacktheblueguy)
  31. A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
  32. A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
  33. A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
  34. A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
  35. A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
  36. A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
  37. A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
  38. A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
  39. A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
  40. A REALLY good chocolate fountain (u/BrokenBanette)
  41. A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
  42. A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
  43. A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
  44. A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
  45. An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
  46. A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
  47. A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
  48. A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
  49. A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
  50. As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
  51. A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
  52. A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
  53. A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
  54. A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
  55. An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
  56. A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
  57. A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
  58. A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
  59. A room where you get to torture all of your worst enemies (u/Revanclaw-and-memes)
  60. A room where people applaud you, give you a trophy, etc (u/Revanclaw-and-memes)
  61. A room where you get something that was denied to you (u/Revanclaw-and-memes)
  62. A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
  63. A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
  64. An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
  65. A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
  66. A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
  67. A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
  68. A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
  69. A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
  70. A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
  71. A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
  72. A vast room on wooden sculptures, oil, and torches. (u/Your_InsideMan)
  73. A zoo of sentient races (u/Paralytica)
  74. A collection of legendary heroes magically transfixed in blocks of ice. (u/Paralytica)
  75. Palanquin rentals (u/Paralytica)
  76. A booth that will remake your face whilst in the palace (ostensibly to make you more beautiful but it could be used for anything) (u/Paralytica)
  77. A magic chair that gives really good back massages (u/TenNinetythree)
  78. A playground where the slides and carousels are for adults (u/TenNinetythree)
  79. A room where you become a giant and can destroy cities and fortresses kaiju style. (u/Paralytica)
  80. Drug Olympics. A room with every drug imaginable to try. Leaving the room cleanses you of their effects. (u/Skitsafrit)
  81. No Pauses. A room that has the effect of making all conversations flow perfectly. No silence stretches too long, no one mishears you, and every topic segways perfectly into the next. (u/Skitsafrit)
  82. Deprivation Room. The room is so absolutely featureless and quiet, that you can meditate magnitudes better here than anywhere else. (u/Skitsafrit)
  83. A games room where you play against your perfect match (u/Nesurame)
  84. Similar to the previous, a games room where you're matched against nothing but weaker opponents (u/Nesurame)
  85. A smoky, dreamweed hookah lounge (u/reallyenjoyscarbs)
  86. A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
  87. A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
  88. An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
  89. A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
  90. A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
  91. An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
  92. A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
  93. A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
  94. Zero gravity obstacle course. (u/lecorbusianus)
  95. A cooking class taught by a master chef that always seems to have enough time to guide you one-on-one. (u/lecorbusianus)
  96. An enchanter who allows you to relieve the best moments of your life over and over again. (u/lecorbusianus)
  97. An illusionary room that brings up past experiences and let’s you make different choices to fix mistakes or win arguments. (u/The_Rhibo)
  98. A murder simulator to allow an individual to live out the fantasy of killing that special someone. (u/Brann_The_Kid)
  99. A library full of blackmail and secret knowledge regarding historical and political figures. A conniving, plotting character’s dream! (u/MoonlightMancer)
  100. A room where you can see colors that shouldn't exist. (u/Clickclacktheblueguy)
  101. A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
  102. ...
submitted by Quantext609 to d100 [link] [comments]

On the subject of "Cut content" and content to come. + Some DLC/Expansion

On the subject of
In terms of some of the things I see on this sub (this post been shared a couple of places, but I do believe this sub aherds to a different ethic) try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute.
If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list.
First... some mythbusting
"OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that
"ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone.
"BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of truth. Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd.
"They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change. And this was said multiple times.
- Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut.
- Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot.
- Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him.
- Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major.
- Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast)
- No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did.
- Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this.
And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts :
Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up.
There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR
Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design.
While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings.
Boats.....
More cats, I want to be the crazy cat lady at floor 89.
Meaningful items or more memorabilia from the adventure to add to the apartment,
Arcade machines ( probably also coming)
And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate.
Comment adds:
Jaomaldito : To me the only thing I was expecting alot before the game came out was the implants, you see so many cool npcs with cybernetic arms and legs, you see those in the previews and I was like: "I cant wait to make my merc look more like a machine than human".

------------------------------
And as said before :
You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/
You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/
Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future.

https://preview.redd.it/c4rvtuc5r2a61.jpg?width=822&format=pjpg&auto=webp&s=112206a9e05659f81a27ab0fce3ac31bf0625b22
submitted by Elio8Twitch to LowSodiumCyberpunk [link] [comments]

Governor Sisolak Press Conference 12/13/2020

Here's the update, typed as he was talking, apologies if I missed anything.
NO FURTHER SHUTDOWNS ANNOUNCED! Pause is EXTENDED through 1/15/2021.

submitted by Saigonic to LasVegas [link] [comments]

Going from Harvest back to the current way of crafting really makes me hate gamble crafting.

Title. I really hate the current process of crafting. It's not rewarding like Harvest was. Did Harvest maybe make it too easy to get elite gear? Possibly, I guess. But it felt really good to actually be rewarded for investing your time and currency into a piece of item and not having it be either a complete flop, starting you back at the beginning, or hitting a homerun. Like in Harvest, at least if I used an awakener's orb on some boots, and it didn't hit well, I could scour it and realistically hit the mods I'm wanting to craft around again. Now, I instead have a base that cost about 5 ex that is completely worthless because there's no way in a million years I'll hit both of the mods I want again.
Would it be possible to at least reintroduce some form of target crafting instead of gamble crafting? If I wanted to play a slot machine, I'd be at the casino or buy loot boxes. Can I not erase days of in game progress by simply not getting insanely lucky? Would it be possible to get like really rare resonators that slam mods instead?
submitted by IAmADuckSizeHorseAMA to pathofexile [link] [comments]

Governor Sisolak Press Conference 12/13/2020

Here's the update, typed as he was talking, apologies if I missed anything.
NO FURTHER SHUTDOWNS ANNOUNCED! Pause is EXTENDED through 1/15/2021.

submitted by Saigonic to vegas [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Pack luck this year

I was just thinking about my pack luck this Fifa after seeing a post where a self-proclaimed “shite” player packed Freeze ASM in player pick.
After I finished my initial 5 qualification games I was put into div 6. I didn’t spend any money on fifa points and I just got the regular reward packs for SB, Rivals, and WL. My pack luck was insane... the one day I packed a tradeable Pogba, Martial, and Ben Yedder. Got about 550k for them. I also have packed untradeable Son, Rashford, Aubameyang, etc. Pack luck was literally bonkers.
Fast forward to now, I have moved up to being a div 1 player and I don’t think I have had a walk out in probably the last 3-4 weeks. Tons of pack openings for Black Friday and rewards since then, but nothing. Rarely do I even get boards anymore.
So the more I think about it, FUT literally works like a casino. EA is definitely adjusting the pack luck for the average/lower division players so that they can hook them with a crazy walkout so that they start spending more money/time playing this game. They literally have to be.
I’m glad that I only treat it as a game and I’m able to withstand spending actual money on fifa points. But Jesus Christ this is a disgusting scam by EA... Realistically ruining livelihoods of some people with addictive personalities
TLDR; Pack luck has to be weighted for better rewards if you are in a lower division. It is disgusting how EA is getting people addicted to FUT
submitted by abegic1519 to FIFA [link] [comments]

Saints Row The Third: Remastered - Nostalgia Sexily Reinvigorated

Remasters in 2020 continue to be a popular theme, as newer IPs have been baking in the oven waiting for the right moment to be served on the next-generation of gaming platforms, it’s never a bad time to revisit some of gaming's biggest hitters.
The Saints Row franchise has experienced an interesting journey, what started out or was seen as a bastardized GTA clone back in 2006 has survived the scrutiny thanks to its bona fide atmosphere that combined exaggerated gangster tropes with true crime motifs that resonated surprisingly well with fans of the genre. Volition embraced feedback from its community to develop on the wackier aspects of the first game to implement through its game-mechanics in its second release just 2 years later.
What happened with Saints Row that other GTA clones failed to do was that it became self-aware of its over the top nature and capitalized on it. Seeing as most action-adventure games that fall in the spectrum of crime often tend to fall in the same grim and dreary undertones to the point where the storytelling and characters become comically predictable or the mechanics feel lacklustre. These pitfalls are masterfully avoided, if not, taken to zany creative heights in the worlds of Stilwater and Steelport. I could go on about Volition’s previous installments but it would detract from Saints Row: The Third, Remastered.
Right off the (dildo) bat, graphics have rejuvenated this game to a whole new level; breathing new life into its characters, cut-scenes and decadent world. It’s clear that with the remaster, Volition/Sperasoft have proven they are up to date with modern standards of visual fidelity. If you own a high-end console or a PC, 4K and HDR support for this game are available.
Regardless, the textures are sharp, detail oozes right down to the very skin pores, the overhauled game engine sells itself beautifully and does a great job at making the world of Saints Row even more believable as crazy as it sounds. Just watching a before vs now video says it all really. Of course it's still far from Rockstar Advanced Game Engine levels of immersion, it’s still a step up in its own right.
The new lighting model is excellent, although RTX is not yet available, it still renders its environments to a level of stunning and detail that brings out every world element in true 4k fashion. Even though it's a remaster and not a remake, I can’t help but feel a little ticked off that Sperasoft haven’t found a way to fix the day/night cycle that the game clearly needs and not the random preloaded time of day antics. Come on, it’s 2020 and you still haven’t figured it out?
Every character gets a very well done remodeling that borders on uncanny valley in spite of its more cartoonish origins. My only gripes with the character models are the lack of effort that went into the lip-syncing, this undermines the realistic approach it’s trying to sell; in certain cut-scenes it felt like I was staring at high-tech androids with the oral articulation of an animatronic mouth servo. It doesn’t ruin the experience but again, if you’re going for that uncanny valley feel, investing in better animations can go a long way.
Steelport, even it being a fictional world, feels very believable. Each “district” of the island city has a distinguishable urban mood. Carver island in the southwest feels oppressively industrial with its smoking chimneys. The postmodern architecture of downtown Steelport and its towering Skyscrapers of steel and glass make for pleasurable obstacles to perform feats of aeronautic exploits on. The suburban neighborhoods of Stanfield in the northwest and New Colvin in the east are reminiscent of Manhattan’s Chelsea borough district style of public housing and Detroit's urban decay. This brings me to my next point; I couldn’t help but wonder if Steelport was on the verge of bankruptcy or if its mayor just hates public transport? Seriously it has an airport and metro system but they are both defunct, not a sign of life. I understand this comes down to Volition being a MUCH smaller company than Rockstar so resources were a lot limited and crime being so overtly rampant, perhaps could be written off as Steelport being a discouraged tourist location?
I digress but the world feels more dystopic and is reinforced by that with its updated visuals that really liven up its decade old environments. The “cribs” give a lot for the eye to look at, it's packed with props that give credibility to the world and really convey the lived-in vibes of a world famous but dysfunctional criminal organization. The rifles and rocket launchers casually lying around Shaundi's Ex’s apartment feel more plentiful, the eccentric art deco of Zimos’ pad, the shiny floors and gaudy fixtures of the Saints HQ, the decrepit surroundings of a once booming casino at Angels Gym, Kinzie's secret hacker warehouse are all given the special remastered treatment and feel very distinct from on another and make them worth dropping by in every now and then if you’re in their respective neighborhoods.
The audio and music are cleaned up but still use the old sound files. Still though, it felt good driving over to Planet Saints singing along to Sublimes “What I got” with Pierce, the nostalgia my inner child was feeling certainly didn’t die off. The “Party Time” mission when you jump out of a helicopter to Kanye’s “Power” to crash a rooftop pool party somehow feels more electric. Flying a STAG VTOL on your way to wreak havoc across the city felt even more epic than the first time I played it, and I must have finished SR3 like well over 6 times at this point. Nevertheless, the entire narrative story is blockbuster material that only occasionally takes itself seriously, the main characters are well written and expertly voiced by a robust cast (Troy Baker, Laura Bailey, Daniel Dae Kim, Hulk Hogan, Sasha Grey, Burt Reynolds, Danielle Nicolet, Arif S Kinchen to name a few).
If you’ve never played a Saints Row game, Saints Row 3 is a great way to get acquainted as it is perhaps the latest of the series to have kept its head on its shoulders as far as the meta goes. What happens after the third game is hit-or-miss. Do not go into this game expecting a GTA immersive sim experience or you will be disappointed. SR’s core strengths lie within its addictive, offbeat gameplay loop and insanely rigorous customization schemes. All this is now amplified with its updated visuals and DLC that come included in the remastered version.

EDIT: Good to read up on other Saints fans opinions out there! It's nice to know that this game still has a loyal base despite R*'s big shadow.
submitted by CypTheIVth to patientgamers [link] [comments]

Working Wise or Wizardly Working: how magic items affect the world

Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks.
Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want.
Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc.
While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and
Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.

Uncommon

+1 tools.
That's right, +1 tools. Not +1 weapons.
Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard[1]. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard.
Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards.
Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear.

Bags of Holding, Handy Haversacks and Portable Holes.
AKA your transporty boyes.
The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses.
Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction.
All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city.
But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely).
Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business.

Broom of Flying.
I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic.
As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not.
You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job.
But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something.

Decanter of Endless Water
I think anyone can see how infinite water is broken as fuck[2]. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used.
So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential.
Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly.

Hat of Disguise
This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself.
Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions?
Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long.

Ring of Mind Shielding
A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation!
One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss.

Sending Stones
Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day.
Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time.
Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.

Rare

Bag of Beans
An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1[3], a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot[4], and a 1% chance of leading anywhere.
Why bother with tomes when you can get twice as many stats from a bag of beans?

Helm of Teleportation.
1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week[5].
That's a lot of potential trading to be had for sure, but why stop there?
Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient.
Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item.

Manuals/Tomes
For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years.
The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them?
And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind.
And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them[6].
One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?

Very rare

Candle of Invocation
For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance.

Carpet of flying, Peregrine Mask
Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has.
A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets.

Cauldron of Rebirth
If there's one thing Tasha's Cauldron has brought us, its this cauldron.
It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature.
Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand.
If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected.
If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong.
Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind.

Crystalline Chronicle
Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp.
That means two spells on average, so let's take a look at a few good options: Continual Flame[7], Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection.
The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing[8].

Legendary

Staff of the Magi
This is, i think, the most powerful item in the game.
Has a bunch of charges, yadda yadda, here's the important part:
  1. When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
  2. It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots?
There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful.
As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects.
You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff.
Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.

Notable mentions

These are items i left out, but which i will get yelled at in the comments if i "forget" about them.

Anything that creates energy
The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull.

Alchemy Jug (uncommon)
It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item.
As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc.

Cap of Water Breathing (uncommon)
It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item.

Horseshoes of Speed (rare)
Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat.
And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there.

Lyre of Building (rare)
At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action.
Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell.
Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.

Conclusion

To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.

Notes

[1] There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.
[2] Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.
[3] The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.
[4] The mummy lord could have anything, even another bag of beans!
[5] Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.
[6] And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.
[7] See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.
[8] You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
submitted by DungeonMercenary to DnDBehindTheScreen [link] [comments]

For anyone feeling unlucky with crates, please STOP caring about other players posts getting lucky with crates. Survivorship Bias is real.

Self explanatory title. Yes, some people got insanely lucky. And yes, almlst every hot post in the past week has been about X person winning Y and Z tanks in a few crates.
But no, you should NOT be caring about that. Crates are undeniably, a massive gambling SCAM by WG with their 0.05% drop chance. If you didnt get a tank, thats normal and 100% expected. Dont fall for survivorship bias;
Survivorship bias or survival bias is the logical error of concentrating on the people or things that made it past some selection process and overlooking those that did not, typically because of their lack of visibility. This can lead to false conclusions in several different ways. It is a form of selection bias.
Survivorship bias can lead to overly optimistic beliefs because failures are ignored, such as when companies that no longer exist are excluded from analyses of financial performance. It can also lead to the false belief that the successes in a group have some special property, rather than just coincidence
I'm aware many of you already know this, but reading the posts and angry comments of so many people feeling down they didnt win any tanks is incredibly frustrating to me, since it shows WG has been succesful at scamming people to expect they might win a crate tank if they try hard enough.
A more healthy way of looking at crates is losing the gambling aspect. Not purchasing them, and always opening the ones you get for free not with the expectation of "I hope I get a tank" (since thats as realistic as buying a lottery ticket and hoping you'll win), but instead "I know I wont get anything probably, so Im good with whatever". This way, by setting your expectations as low as possible, you wont be let down. But if you do win something, it will be a nice surprise. This is how I always open free crates and not once have I once been disappointed.
And in a way, it makes me sort of feel it might be worthwhile considering banning posts from the sub related to people winning crate tanks to stop survivorship bias. Can you imagine if YouTube ads were 70% about people winning the lottery and at casinos? That'd be hugely misleading, and cause probably riots by anti gambling advocates. So why should our sub be any different? But this is just a random thought.
Sorry if this post came as extremely negative towards crates. Im not here to shame people that buy them. If you got money to burn and are ok gambling with the astronomically low chance of getting something good, more power to you. Since people who pay are what keeps this game alive for F2P players. I just feel like we, as a community, could be doing more to stop romantiscicing crate tanks and diminishing survivorship bias effects.
Hopefully this post helps some players enjoy the game more.
Thanks for coming to my TED talk
edit: thanks admins for pinning this post, Im glad its helping others.
edit2: Added a few more points for clarification.
submitted by that_90s_guy to WorldOfTanksBlitz [link] [comments]

Need to get this off my chest...

Today I played through every ending... I usually don't play single player rpgs due to the lack of feeling from characters (obviously they are AI) This was the first that I've ever invested into. Usually I get in, rush the story skipping any dialog, cutting any corner. But this game the characters and the subtle change in them with minor decisions pulled me in.
My first play through I sped through just to see if it was my kind of game. Especially with all the hate surrounding performance, bugs, etc. These aren't a big deal for me in a single player game if I enjoy it. Needless to say I ended up loving it. So much so I stuck through every piece of dialog, all of the information, reading all of the shards, etc. But then the ending nation attacked, and V disappeared when they needed him most. 😔
The 'best' ending is obviously the happiest you can get. Even though you will die, at least you get to die with the people you care about. I say "will die" because after the Arisaka ending, its clear that not even the source of the problem can stop said problem. Further more not even a "God" withing the ultimate source of the problem (alt) can help you. Basically nobody with the know all both internally and externally can stop it. But at least you do get to die with the people you love, which is a big gripe with the other endings.
Every other ending where you fight and "succeed" you get out and live 6 months but you end up alone. Yes you can tie this to "well greedy choice = greedy outcome" When in all actuality the greedy thing is to bring them in to die if you don't necessarily have to. Both the solo ending and Rogue/Johnny ending have the same "good" outcome- Dying suddenly, alone, in space like a legend.😶 These endings would be AMAZING if you could
A) End up with the Panam and the nomads like the nomad ending
B) Pulled the Arisaka earth ending and just cut to black
Either would be better than emphasizing the fact that you end up dying alone, no decision you make swayed this. It simply is because.?
I have seen posts suggesting that the V you control is completely different from the V before and after the chip. Suggesting that the player is just the angel to Johnny's devil. Essentially Trivializing any decision you make.
Don't get me wrong this is a good explanation BUT it still feels rushed and misused. This type of thing is usually used in SIMS, where the player controls the world around the character. This works in SIMS because you are god basically, you set so they perform. RPGs to fully invest have to be more hands on, so the player can connect and feel what they do matters, and time is not/will not be wasted.
This is why the Casino ending is by far the worst. Went out with a unsatisfying death before you can even experience a mission in space, maybe even hitting the Arisakas lab. This ending closes your story for you. The others at least leave it up in the air.
The Arisaka ending may leave a bad taste but at least the future is left open for your imagination and DLC. I will say as far as saddest ending? Choosing to sign the contract and seeing how alone V was, it's a great way to end it if you want to go balls deep on "lol let's punish the player for choosing this ending." It played its part insanely well. BUT at the same time working with Arisaka is the only realistic solution, if they had help from Alt. 😉
Giving Johnny your body is surprisingly the 'best' ending (Only topped by the Nomad ending). You go out by a selfless act, you choose your friends life over yours. It's rewarding, and makes sense (unless you ask the Nomads for help). This ending is the best for the rogue ending and solo (because of the shit other option- V goes out a legend this way).
This is the perfect example of why I say its either lazy or rushed writing at this point. Duplicate endings, endings that could flourish with just a few extra scenes (Johnny showing nomads appreciation for saving him and V). The endings lack reason, consistency, and follow through. If you choose to give the body to V in the rogue ending why does he just step in to replace her, not even a scene like Johnnys where he goes to the graves. Again this ties back to it being implied that V isn't V until after the chips out. In that case why does he go from an exiled nomad that has at best only moved illegal cargo, a low level street thug, or a corporats assistant to a high ranking merc?
That is why my conclusion is that kermit slipnslide is the Canon ending. Thats what I felt like after playing every ending and seeing how much my choices mattered.
PepeLaugh I didn't have the vital information PepeLaugh
submitted by Clouddedd to cyberpunkgame [link] [comments]

[PC][1995-2010] Monopoly like PC role to move board game about buying business and buy/sell goods.

Solved: Trade Mania 1/2
Platform(s): PC
Genre: Board game - Role to move
Estimated year of release: No idea I think 90s or early 2000s.
Graphics/art style: Drawn semi realistic cartoon style. Basically a colorful board game with cartoon humans driving around it.
Notable characters: None that I can think of. You basically select a face as a character.
Notable game play mechanics: Travel around a board in a vehicle. Land on spaces and buy property. Can develop it for rent or passive income. Can also buy and sell goods. Buying new vehicles will increase cargo size. You can buy opponent stock to defeat them.
Other details: Basically like monopoly and I'm pretty sure its old enough to not be on steam. There was multiple maps and that it was roll to move. Think there's some cards you can play for special stuff. Like insurance for broken car or hospital to lose a turn. I remember a casino vaguely to gamble at.
submitted by joesureshot to tipofmyjoystick [link] [comments]

Things I think are essential for the upcoming game

I know I might be a bit late, but as an avid fan of the series and someone who played every single installment, I need some old features to be back.
  1. We should be able to put the roofs down and up in our cars. The same goes for the windows. And if you could somehow incorporate turn signals, we'll greatly appreciate it. Also, please make it so that we can put the roofs up and down while moving at certain speeds, like in real life.
  2. Car dealerships, the clinics, the casino and the customizable houses and yachts all need to come back. Also barbershops and clothing shops. Maybe even tattoo parlors. Allow us to choose the floors, furniture and walls. Hosting Parties and such. Allow us to choose body type (skinny, average, fat, athletic, etc.) - a slider for example won't be bad. And also, i think this game deserves a proper character creator mode with all the little details that make some RPGs legendary.
  3. The cutscenes where you receive the special keys for your cars should also be back (Huayra key, Ferrari Keys, etc.) Carwash also has to make a comeback.
  4. Please don't give us a crew-like experience when leaving the garage. I don't want a boring loading screen that spits my car out on the tarmac. Give us some brilkiant animations or let us drive in and out the garages ourselves. Take full advantage of next gen's hardware.
  5. A lot of cars have ambient lighting. PLEASE INCLUDE THAT. don't give me a 2021 Bentley or Royce without ambient lighting. And please allow me to choose the colors. A set of basic colors for each car would be wonderful (blue, red, green, warm white, orange, yellow and violet for example - and maybe we can choose the saturation and hue of these.)
  6. We need real reflections in our mirrors.
  7. We must be able to open doors and bonnets and look at engines and turn the cars on in the garage.
  8. Cars like Ferraris that have lights on their steering wheels should have functional lights. Unlike the crew games that kill the immersion when these never turn on. Like you just bought a broken ferrari.
  9. Make the car and house prices real (or as close to real as possible).
  10. We need a great soudtrack.
  11. All cars should sound amazing. This is vital. I don't want my R8 and my Huracan to sound the same like they do in most games.
  12. A third person perspective when I'm walking around in my avatar and lots and lots of hair, makeup, accessories, tattoo and voice options. Please don't make us a bunch of Mutes.
  13. Fuel!!!! I want to be able to refuel. Maybe make it a toggle on-off option. I want to refuel my cars in TDUSC. PLEASE.
  14. Please make the driving something like Forza horizon's or so. Please make it feel as realistic as possible while keeping it fun and a bit arcady. Nobody wants a full on simulatur like GT or a NFS type game.
  15. Dynamic weather. You have to please nail the weather and the lighting. I need to wipe rain and heavy snow off of my windscreen.
  16. The community seems a bit split on car customization. I need SOME customizable items on my car. Like my interior materials and stitching. Some parts and packs that turn my car to a limited edition model like the 488 pista for example. A basic level should be included and for me personally, everything above that is always welcome.
That's it for now. I don't know whether the dev team will actually read this but i hooe you guys do. You've always delivered amazing games and this community has very very high hopes for this one!
submitted by Fliegerhuhn to tdu3 [link] [comments]

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